From Cards To Digital Games: Closing the loop

Research output: Chapter in Book/Report/Conference proceedingArticle in proceedings


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This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design and
implementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of games
supported by a minimalistic domain-specific language.
Title of host publicationProceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017
Publication date2017
ISBN (Print)978-1-5386-0622-3
ISBN (Electronic)978-1-5386-0621-6
StatePublished - 2017
Event6th International Conference on Learning Technologies and Learning Environments - Congress Center ACT City Hamamatsu, Hamamatsu, Japan
Duration: 9 Jul 201713 Jul 2017
Conference number: 6


Conference6th International Conference on Learning Technologies and Learning Environments
LocationCongress Center ACT City Hamamatsu