Teachers and children playing with factorization: Putting prime slaughter to the test

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This study presents results from the evaluation of Prime Slaughter, a computer game aimed at supporting learning of factorization and prime numbers. The game was tested and re-conceptualized during a whole-day participatory workshop, involving two classes of pupils and their math teacher. As a result, it was possible to see that social play elicits fundamental questions about the nature of abstract concepts, in our case the operations involved in factorization and the relationship between natural numbers and primes, supporting sense making and reflections through verbal articulation. Moreover, new insights were gathered, in relation to enrich the game, taking inspiration from emergent meaning regarding the different forms of play allowed and the need to better support multi-player interaction.

TitelDesign, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience : Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
RedaktørerAaron Marcus
Antal sider10
Publikationsdato1 aug. 2013
ISBN (Trykt)978-3-642-39240-5
ISBN (Elektronisk)978-3-642-39241-2
StatusUdgivet - 1 aug. 2013
Eksternt udgivetJa
BegivenhedSecond International Conference on Design, User Experience and Usability: Held as Part of HCI International 2013 - Las Vegas, NV, USA
Varighed: 21 jul. 201326 jul. 2013
Konferencens nummer: 2


KonferenceSecond International Conference on Design, User Experience and Usability
ByLas Vegas, NV
NavnLecture Notes in Computer Science