Programming Turing Machines as a game for technology sense-making.

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To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
SprogEngelsk
TitelProceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE.
ForlagIEEE Computer Society Press
Publikationsdato18 aug. 2011
Sider428-430
ISBN (Trykt)978-1-61284-209-7
ISBN (Elektronisk)978-0-7695-4346-8
DOI
StatusUdgivet - 18 aug. 2011
Eksternt udgivetJa
Begivenhed11th IEEE International Conference on Advanced Learning Technologies - Athens, USA
Varighed: 6 jul. 20118 jul. 2011

Konference

Konference11th IEEE International Conference on Advanced Learning Technologies
LandUSA
ByAthens
Periode06/07/201108/07/2011