Prime Slaughter: Playful prime numbers

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Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory
workshops, involving a group of children in our target group.
SprogEngelsk
TitelArts and Technology : Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers
RedaktørerAnthony L. Brooks
Antal sider9
ForlagSpringer
Publikationsdato2012
Sider136-144
ISBN (Trykt)978-3-642-33328-6
ISBN (Elektronisk)978-3-642-33329-3
DOI
StatusUdgivet - 2012
Eksternt udgivetJa
BegivenhedSecond International Conference on Arts and Technology - Aalborg Universitet Esbjerg, Esbjerg, Danmark
Varighed: 7 dec. 20118 dec. 2011
Konferencens nummer: 2

Konference

KonferenceSecond International Conference on Arts and Technology
Nummer2
LokationAalborg Universitet Esbjerg
LandDanmark
ByEsbjerg
Periode07/12/201108/12/2011
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind101
ISSN1867-8211

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