Kill it or grow it: Computer game design for playful math-learning

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Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer game to play with abstract mathematical concepts, like factorization and
primality. The target group is composed of primary and early secondary school students. Following the findings of a participatory design study about children interaction in museums, our game maps operational aspects of prime
factorization onto a gameplay inspired by 2D action-adventure games, where primality and factorizaton are experienced in a visual and direct way. The museum study also suggests to support learning by multiple play styles and goal-directed
activities. A new participatory design study is about to start, to validate and improve the latest prototype of the game.
SprogEngelsk
TitelProceedings of DIGITEL 2012 : The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Antal sider8
ForlagIEEE Computer Society Press
Publikationsdato2012
Sider17-24
ISBN (Trykt)978-1-4673-0885-4
DOI
StatusUdgivet - 2012
Eksternt udgivetJa

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