From Cards To Digital Games: Closing the loop

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Standard

From Cards To Digital Games : Closing the loop. / Valente, Andrea; Marchetti, Emanuela.

Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, 2017. s. 507-510.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Harvard

Valente, A & Marchetti, E 2017, From Cards To Digital Games: Closing the loop. i Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, s. 507-510, 6th International Conference on Learning Technologies and Learning Environments, Hamamatsu, Japan, 09/07/2017. DOI: 10.1109/IIAI-AAI.2017.50

APA

Valente, A., & Marchetti, E. (2017). From Cards To Digital Games: Closing the loop. I Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017 (s. 507-510). IEEE. DOI: 10.1109/IIAI-AAI.2017.50

Vancouver

Valente A, Marchetti E. From Cards To Digital Games: Closing the loop. I Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE. 2017. s. 507-510. Tilgængelig fra, DOI: 10.1109/IIAI-AAI.2017.50

Author

Valente, Andrea ; Marchetti, Emanuela. / From Cards To Digital Games : Closing the loop. Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017. IEEE, 2017. s. 507-510

Bibtex

@inproceedings{da1d9edd9a6a4cdb8befedafbfe7e283,
title = "From Cards To Digital Games: Closing the loop",
abstract = "This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design andimplementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of gamessupported by a minimalistic domain-specific language.",
author = "Andrea Valente and Emanuela Marchetti",
year = "2017",
doi = "10.1109/IIAI-AAI.2017.50",
language = "English",
isbn = "978-1-5386-0622-3",
pages = "507--510",
booktitle = "Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017",
publisher = "IEEE",
address = "United States",

}

RIS

TY - GEN

T1 - From Cards To Digital Games

T2 - Closing the loop

AU - Valente,Andrea

AU - Marchetti,Emanuela

PY - 2017

Y1 - 2017

N2 - This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design andimplementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of gamessupported by a minimalistic domain-specific language.

AB - This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design andimplementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of gamessupported by a minimalistic domain-specific language.

U2 - 10.1109/IIAI-AAI.2017.50

DO - 10.1109/IIAI-AAI.2017.50

M3 - Article in proceedings

SN - 978-1-5386-0622-3

SP - 507

EP - 510

BT - Proceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017

PB - IEEE

ER -