From Cards To Digital Games: Closing the loop

Publikation: Forskning - peer reviewKonferencebidrag i proceedings

DOI

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This study is based on an iterative, participatory design investigation that we are conducting in order to create digital games that could be flexibly re-designed by players, without requiring programming knowledge. In particular we focus on digital game development, both design and
implementation, for primary school pupils and their teachers. We propose a scenario where digital game development is mediated by tinkering with paper prototypes similar to board games. We address the problems of making sense and expressing rules of a digital game without programming. Analysis of our latest participatory workshop offers evidence that a board game can work as a tangible model of the computation happening in a digital game. Children understand the practice of designing games mainly as manipulation of features and behaviors of the visual elements of a game. We attempt at looking beyond visual programming, and rely instead on a tangible model of games
supported by a minimalistic domain-specific language.
OriginalsprogEngelsk
TitelProceedings of the 6th International Congress on Advanced Applied Informatics LTLE 2017
ForlagIEEE
Publikationsdato2017
Sider507-510
ISBN (Trykt)978-1-5386-0622-3
ISBN (Elektronisk)978-1-5386-0621-6
DOI
StatusUdgivet - 2017
Begivenhed6th International Conference on Learning Technologies and Learning Environments - Congress Center ACT City Hamamatsu, Hamamatsu, Japan
Varighed: 9 jul. 201713 jul. 2017
Konferencens nummer: 6
http://www.iaiai.org/conference/aai2017/ltle-2017/

Konference

Konference6th International Conference on Learning Technologies and Learning Environments
Nummer6
LokationCongress Center ACT City Hamamatsu
LandJapan
ByHamamatsu
Periode09/07/201713/07/2017
Internetadresse
  1. 6th International Congress on Advanced Applied Informatics (Begivenhed)

    Aktivitet: ForskningPeer reviewer/fagfællebedømmer af manuskripter

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