Authoring of digital games via card games: Make playful play happen

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Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages.
SprogEngelsk
TitelArts and Technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers
RedaktørerAnthony Lewis Brooks, Elif Ayiter, Onur Yazicigil
ForlagSpringer
Publikationsdato2015
Sider128-136
ISBN (Trykt)978-3-319-18835-5
ISBN (Elektronisk)978-3-319-18836-2
DOI
StatusUdgivet - 2015
BegivenhedFourth International Conference on Arts and Technology - Istanbul, Tyrkiet
Varighed: 10 nov. 201412 nov. 2014

Konference

KonferenceFourth International Conference on Arts and Technology
LandTyrkiet
ByIstanbul
Periode10/11/201412/11/2014
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind145
ISSN1867-8211

    Forskningsområder

  • e-learning, Game-based Learning, Game design, programming